Battle points turn that on its head: now you earn points through in-game actions, which you exchange for heroes and vehicles. For another, it meant that anyone could grab a fun toy if they were in the right place at the right time, which felt like a welcome change from the scorestreaks of Call of Duty that give the best players in the game even more ammunition with which to make everyone else's lives miserable. Star Wars Battlefront handled powerups, vehicles and hero characters with a delightfully anachronistic pickup system, where you'd be able to transform into Vader just by running over a weird blue token. This did a few things: for one, it controlled the number of vehicles on the field at any given moment.
Let's start with the biggest change: Battle Points. It cuts to the core of the gameplay here. And it isn't just that it abandoned the straightforward elegance of shooting at those giant AT-ATs, though that's a shame. And unlike Walker Assault, which I maintain is the best large-scale multiplayer mode in gaming this side of PUBG, Galactic Assault just falls short.
I still need to finish the campaign and put more time into Starfighter Assault, but Galactic Assault serves as the meat of the game's multiplayer, and it's where I've spent most of my time.